Software Engineering

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Posted by Fred | Posted in Cyber Dad | Posted on 22-09-2011

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Software Engineering
Software Engineering


Software Engineering: A Practitioner's Approach


Software Engineering: A Practitioner’s Approach


$122.00


For almost three decades, Roger Pressman’s Software Engineering: A Practitioner’s Approach has been the world’s leading textbook in software engineering. The new seventh edition represents a major restructuring and update of previous editions, solidifying the book’s position as the most comprehensive guide to this important subject.The seventh edition of Software Engineering: A Practitioner’s Ap…

Software Engineering (9th Edition)


Software Engineering (9th Edition)


$39.99


Intended for introductory and advanced courses in software engineering. The ninth edition of Software Engineering presents a broad perspective of software engineering, focusing on the processes and techniques fundamental to the creation of reliable, software systems. Increased coverage of agile methods and software reuse, along with coverage of ‘traditional’ plan-driven software engineering, give…

Software Engineering: A Practitioner's Approach


Software Engineering: A Practitioner’s Approach


$19.94


For over 20 years, Software Engineering: A Practitioner’s Approach has been the best selling guide to software engineering for students and industry professionals alike. The sixth edition continues to lead the way in software engineering. A new Part 4 on Web Engineering presents a complete engineering approach for the analysis, design, and testing of Web Applications, increasingly important for…



















Canon PG-210XL Cartridge,Retail Packaging- Black


Canon PG-210XL Cartridge,Retail Packaging- Black


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The Original Canon PG-210 Extra Large Ink cartridge delivers extra sharp black text and graphics consistently. It yields up to 400 pages. It is compatible with Canon Pixma MP240, MP480, MP490, MX330 printers. It weighs 0.18 lbs. Create striking documents and photos with ease when you use the Canon 2973B001 ink to print your documents in various formats. The FINE technology in the cartridge ensures…

Canon Office Products PG-240XL/CL-241XL with Canon GP502 Glossy Photo Paper - Combo Pack Ink


Canon Office Products PG-240XL/CL-241XL with Canon GP502 Glossy Photo Paper – Combo Pack Ink


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Canon PG-240XL Office Products FINE Cartridge Ink


Canon PG-240XL Office Products FINE Cartridge Ink


$18.49


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Software Project Survival Guide (Pro -- Best Practices)


Software Project Survival Guide (Pro — Best Practices)


$9.98


Equip yourself with SOFTWARE PROJECT SURVIVAL GUIDE. It’s for everyone with a stake in the outcome of a development project–and especially for those without formal software project management training. That includes top managers, executives, clients, investors, end-user representatives, project managers, and technical leads. Here you’ll find guidance from the acclaimed author of the classics CODE…

Software Engineering


Software Engineering


$85.4


No Synopsis Available

Trends in Software Engineering


Trends in Software Engineering


$178.61


No Synopsis Available

Facts and Fallacies of Software Engineering


Facts and Fallacies of Software Engineering


$34.45


No Synopsis Available

Metamodelling for Software Engineering


Metamodelling for Software Engineering


$52.2


No Synopsis Available

Software Engineering, Ninth Edition


Software Engineering, Ninth Edition


$32


Intended for a sophomore/junior level course in software engineering. Software Engineering presents a broad perspective on software systems engineering, concentrating on widely used techniques for developing large-scale systems. Building on the widely acclaimed strengths of the 8th edition, the 9th edition updates readers with the latest developments in the field while remaining THE most current Software Engineering text in the market with quality trusted coverage, practical case studies, strong lecturer support. This text is structured into 6 parts: 1: Introduction; 2: Requirements Engineering; 3: Design; 4: Software Development; 5: Verification and Validation; 6: Management

Software Engineering: Principles and Practice


Software Engineering: Principles and Practice


$64.05


Software Engineering: Principles and Practice challenges the reader to appreciate the issues, design trade-offs and teamwork required for successful software development. This new edition has been brought fully up to date, with complete coverage of all aspects of the software lifecycle and a strong focus on all the skills needed to carry out software projects on time and within budget. Highlights of the third edition include: * Fully updated chapters on requirements engineering and software architecture. * New chapters on component-based software engineering, service orientation and global software development. * Extensive coverage of the human and social aspects of software development. * Balanced coverage of both traditional, heavyweight development and agile, lightweight development approaches such as Extreme Programming (XP). Written to support both introductory and advanced software engineering courses, this book is invaluable for everyone in software development and maintenance who wants an accessible account of the problems incurred in large-scale software development and the proposed solutions. A companion website with additional resources for students and instructors can be found at www.wileyeurope.com/college/van vliet

Object-Oriented Software Engineering


Object-Oriented Software Engineering


$58.5


Object-Oriented Software Engineering is written for both the traditional one-semester and the newer two-semester software engineering curriculum. Part I covers the underlying software engineering theory, while Part II presents the more practical life cycle, workflow by workflow.The text is intended for the substantial object-oriented segment of the software engineering market. It focuses exclusively on object-oriented approaches to the development of large software systems that are the most widely used. Text includes 2 running case studies, expanded coverage of agile processes and open-source development.

A Concise Introduction to Software Engineering


A Concise Introduction to Software Engineering


$53.94


Software engineering is an integral part of studies in computer science and consequently foundational knowledge is critical to all students in the field. This text focuses on the essential elements, providing readers with the basic skills and introductory knowledge required to execute a software project successfully. Following the winning formula and easy-to read style of the authora (TM)s previous An Integrated Approach to Software Engineering, this reader-friendly text is written specifically for undergraduates as an introduction to this broad-ranging discipline. With a strong emphasis on practice, this textbook takes a step-by-step approach whereby the key tasks involved in a project are discussed through the course of the book, illustrating the different activities involved in software development. Features and topics: a Discusses core concepts and techniques in an introductory easy-to-follow approach a Offers a solid foundation to this wide-ranging topic a Focuses only on the essential elements required to complete a software project effectively a Takes the reader through the project life cycle – applying concepts to practice a Teaches the skills needed to execute a small commercial project a Provides the necessary conceptual background for further study in software engineering a Concentrates on the two key tasks: Engineering and project management a Each chapter covers one of the key tasks involved in a project a Includes helpful learning tools such as chapter introductions, chapter goals and self-assessment exercises a Teaching support (such as chapter slides, templates and a case study) and supplemental resources are available via http: //www.cse.iitd.ac.in/ jalote/ConciseIntroToSE a Presents practical methods and notations for performing given tasks within each chapter Designed for undergraduates and bolstered with numerous examples, this text imparts to the reader the fundamental knowledge, skills, practices and techniques within software engineering. It will also be helpful for professionals who know programming but want to be introduced to the formal systematic approach of software engineering.

Software Engineering: Theory and Practice


Software Engineering: Theory and Practice


$146.74


KEY BENEFIT: This introduction to software engineering and practice addresses both procedural and object-oriented development. KEY TOPICS: Is thoroughly updated to reflect significant changes in software engineering, including modeling and agile methods. Emphasizes essential role of modeling design in software engineering. Applies concepts consistently to two common examples – a typical information system and a real-time system. Combines theory with real, practical applications by providing an abundance of case studies and examples from the current literature. MARKET: A useful reference for software engineers.

Software Engineering Reviews and Audits


Software Engineering Reviews and Audits


$93.94


Written to answer questions regarding the setup and performance of specific software engineering reviews and audits, this book explains how to conduct reviews and audits properly and in compliance with mandatory software requirements. It provides best methods for conducting reviews and audits for aerospace companies, defense contractors, and software organizations. Authored by an industry professional with more than 20 years of experience, the text offers insight on conducting functional and physical configuration audits. It includes a glossary of acronyms and abbreviations for ease of comprehension.

Unified Software Engineering with Java™


Unified Software Engineering with Java™


$64.99


For courses in introductory software engineering, Java programming, Java software engineering, and software development methodology with Java, offered in departments of computer science, computer and information sciences, software engineering, information systems, and information technology.Today’s programmers need more than just programming prowess – they need to understand object-oriented design, software quality assurance, and software project management. This unique text teaches the fundamentals of Java programming in the context of object-oriented software engineering and a Unified-Process-based software development methodology. Written with the understanding that the introduction to software engineering and Java can be daunting, this text uses illustrative examples and real-life applications to make learning easier.

Software Engineering Quality Practices


Software Engineering Quality Practices


$12.94


Learn how to attract and keep successful software professionals Software Engineering Quality Practices describes how software engineers and the managers that supervise them can develop quality software in an effective, efficient, and professional manner. This volume conveys practical advice quickly and clearly while avoiding the dogma that surrounds the software profession. It concentrates on what the real requirements of a system are, what constitutes an appropriate solution, and how you can ensure that the realized solution fulfills the desired qualities of relevant stakeholders. The book also discusses how successful organizations attract and keep people who are capable of building high-quality systems. The author succinctly describes the nature and fundamental principles of design and incorporates them into an architectural framework, enabling you to apply the framework to the development of quality software for most applications. The text also analyzes engineering requirements, identifies poor requirements, and demonstrates how bad requirements can be transformed via several important quality practices.

Essentials of Software Engineering


Essentials of Software Engineering


$79.43


No Synopsis Available

Software Engineering: Modern Approaches


Software Engineering: Modern Approaches


$85.66


Presenting the most comprehensive and practical introduction to the principles of software engineering and how to apply them, this updated edition follows an object-oriented perspective Includes new and expanded material on agile and emerging methods, metrics, quality assurance security, real-world case studies, refactoring, test-driving development, and testing Case studies help readers learn the importance of quality factors, appropriate design, and project management techniques

Software Engineering: A Practitioner's Approach


Software Engineering: A Practitioner’s Approach


$3.7


This indispensable guide to software engineering exploration enables practitioners to navigate the ins and outs of this rapidly changing field. Pressman’s fully revised and updated Fourth Edition provides in-depth coverage of every important management and technical topic in software engineering. Moreover, readers will find the inclusion of the hottest developments in the field such as: formal methods and cleanroom software engineering, business process reengineering, and software reengineering.



Lecture – 1 Introduction to Software Engineering

Getting a Software Engineering College Degree in California

Software engineering is the systematic and disciplined approach to developing software. California Software Engineering College develops students for careers in this field among other computing courses. In the modern world, executives rely on computers to support their businesses.

The demand for professions in the computing industry remains high during the economic downturn. There are many jobs out there for software engineers. There is also an increase in tutorial and instruction teaching jobs at the Bay Area Software Engineering Colleges. Searching through search engines, you will realize that jobs for software engineers are many. Every single day many businesses are turning in to the internet and computing field to carry out and advance their businesses.

Therefore, if you are thinking of jumping to this field, it is a smart move. However, you need good quality education to ensure that you have perfect skills and knowledge to undergo your duties as a software engineer. It is worth investing the time and effort to find a good school because the best software engineering colleges will give you a competitive edge in the job market. The best Bay Area Software Engineering Colleges will not only offer you an assortment of promising career fields but they will also offer useful academic guidance and high quality training. One of the colleges you can check out is California Software Engineering College. This college trains students with the required skills to be successful in the software engineering field. You can pick courses in Software Administration such as with servers; learn about LDAP or Microsoft Active Directory, build a 3D game machine, design websites in PHP and ASP and learn how to defend computer networks from the newest attack techniques.

To find out more on California Software Engineering College and bay area software engineering colleges visit the college websites where you are likely to find more detailed and recent information. You may also seek the college counsellors who are ready to guide you on course requirements and what it entails. The tuition is reasonable and financial aid is available in terms of scholarships, grants, bank loans or government loans.

About the Author

I am but a person with an intense desire for self-expression that is a true devotee of pure intellect, the dream should at least ensure that place in the intellectual community in which my voice is an influential individual. The passion for the expression of thoughts and thirst for knowledge are the driving forces behind my motivation. The ruling is an inspiration of Julius Caesar, I am proud to own! I came, I saw, I conquered! Presently writing about software programming college and online education.

Software Vulnerability Guide

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Posted by Fred | Posted in Cyber Dad | Posted on 17-09-2011

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Software Vulnerability Guide
Software Vulnerability Guide


The Software Vulnerability Guide (Programming Series) (Charles River Media Programming)


The Software Vulnerability Guide (Programming Series) (Charles River Media Programming)


$44.99


In today’s market, secure software is a must for consumers. Many developers, however, are not familiar with the techniques needed to produce secure code or detect existing vulnerabilities. The Software Vulnerability Guide helps developers and testers better understand the underlying security flaws in software and provides an easy-to-use reference for security bugs. Most of these bugs (and the viru…

Social Engineering: The Art of Human Hacking


Social Engineering: The Art of Human Hacking


$13.99


The first book to reveal and dissect the technical aspect of many social engineering maneuvers From elicitation, pretexting, influence and manipulation all aspects of social engineering are picked apart, discussed and explained by using real world examples, personal experience and the science behind them to unraveled the mystery in social engineering. Kevin Mitnick—one of the most famo…

24 Deadly Sins of Software Security: Programming Flaws and How to Fix Them


24 Deadly Sins of Software Security: Programming Flaws and How to Fix Them


$23.94


“What makes this book so important is that it reflects the experiences of two of the industry’s most experienced hands at getting real-world engineers to understand just what they’re being asked for when they’re asked to write secure code. The book reflects Michael Howard’s and David LeBlanc’s experience in the trenches working with developers years after code was long since shipped, informing the…







Tz 100 Wireless-n Totalsecure


Tz 100 Wireless-n Totalsecure


$525.00


Product Type: Wireless VPN/FirewallNumber of Ports: 5Fast Ether Port: YesInterfaces/Ports: 5 x RJ-45 10/100Base-TXVirtualization: 5 Site-to-Site VPN Tunnel 1000 Connections/Sec 6000 Concurrent ConnectionFirewall Protection: Anti-spyware Antivirus Anti-spam Intrusion Prevention Content Filtering Deep Inspection Firewall Denial of Service (DoS) Distributed Denial of Service (DDoS) Software Vulnerabi…

Applied Information Security: A Hands-On Guide to Information Security Software


Applied Information Security: A Hands-On Guide to Information Security Software


$55.31


"Applied Information Security" guides readers through the installation and basic operation of IT Security software used in the industry today. Dos Commands; Password Auditors; Data Recovery & Secure Deletion; Packet Sniffer; Port Scanners; Vulnerability Scanners; Monitoring Software; Porn & Spam Filters; Tracing & Information Gathering; Honeypots And Intrusion Detection Systems; File Integrity Checkers & System Monitors; Forensics; Alternate Data Streams; Cryptography And Steganography; Security Readings; Wireless; Sql Injection; Linux Primer; Web Servers; Utilities & Other; Intermediate & Advanced For readers looking for hands-on assignments in IT Security.

The Art of Software Security Assessment: Identifying and Avoiding Software Vulnerabilities


The Art of Software Security Assessment: Identifying and Avoiding Software Vulnerabilities


$48.93


" "There are a number of secure programming books on the market, but none that go as deep as this one. The depth and detail exceeds all books that I know about by an order of magnitude." "-Halvar Flake, CEO and head of research, SABRE Security GmbH The Definitive Insider’s Guide to Auditing Software Security "This is one of the most detailed, sophisticated, and useful guides to software security auditing ever written." The authors are leading security consultants and researchers who have personally uncovered vulnerabilities in applications ranging from sendmail to Microsoft Exchange, Check Point VPN to Internet Explorer. Drawing on their extraordinary experience, they introduce a start-to-finish methodology for "ripping apart" applications to reveal even the most subtle and well-hidden security flaws. "The Art of Software Security Assessment" covers the full spectrum of software vulnerabilities in both UNIX/Linux and Windows environments. It demonstrates how to audit security in applications of all sizes and functions, including network and Web software. Moreover, it teaches using extensive examples of real code "drawn from past flaws in many of the industry’s highest-profile applications." Coverage includes – Code auditing: theory, practice, proven methodologies, and secrets of the trade – Bridging the gap between secure software design and post-implementation review – Performing architectural assessment: design review, threat modeling, and operational review – Identifying vulnerabilities related to memory management, data types, and malformed data – UNIX/Linux assessment: privileges, files, and processes – Windows-specific issues, including objects and the filesystem – Auditing interprocess communication, synchronization, and state – Evaluating network software: IP stacks, firewalls, and common application protocols – Auditing Web applications and technologies This book is an unprecedented resource for everyone who must deliver secure software or assure the safety of existing software: consultants, security specialists, developers, QA staff, testers, and administrators alike. Contents ABOUT THE AUTHORS xv PREFACE xvii ACKNOWLEDGMENTS xxi I Introduction to Software Security Assessment 1 SOFTWARE VULNERABILITY FUNDAMENTALS 3 2 DESIGN REVIEW 25 3 OPERATIONAL REVIEW 67 4 APPLICATION REVIEW PROCESS 91 II Software Vulnerabilities 5 MEMORY CORRUPTION 167 6 C LANGUAGE ISSUES 203 7 PROGRAM BUILDING BLOCKS 297 8 STRINGS ANDMETACHARACTERS 387 9 UNIX I: PRIVILEGES AND FILES 459 10 UNIX II: PROCESSES 559 11 WINDOWS I: OBJECTS AND THE FILE SYSTEM 625 12 WINDOWS II: INTERPROCESS COMMUNICATION 685 13 SYNCHRONIZATION AND STATE 755 III Software Vulnerabilities in Practice 14 NETWORK PROTOCOLS 829 15 FIREWALLS 891 16 NETWORK APPLICATION PROTOCOLS 921 17 WEB APPLICATIONS 1007 18 WEB TECHNOLOGIES 1083 BIBLIOGRAPHY 1125 INDEX 1129

Code Hacking: A Developer's Guide to Network Security [With CDROM]


Code Hacking: A Developer’s Guide to Network Security [With CDROM]


$3.63


Developer’s Guide to Network Security provides a hands-on approach to learning the vital security skills. It details the software and techniques hackers use and provides practical insights on what’s really important in understanding hacking issues. The book cuts through the cursory issues and quickly delves into the essentials at a code and implementation level. It teaches users how to write and use scanners, sniffers, exploits, and more. It also helps developers write network security test harnesses for application and infrastructure. In addition, it covers how to create passive defense strategies to collect data on hackers, as well as how to use active defense strategies through techniques such as penetration testing. Unlike other books on hacking, Code Hacking takes a unique approach that covers hacking issues using a variety of languages. Software explanations and code samples are provided in C#, C++, Java, and Perl, allowing developers to learn from a variety of perspectives. The companion CD-ROM contains a custom security scanner written in C#. This scanner is a combination of a port and vulnerability scanner that scans IP addresses, allows certain services to be "brute forced," and exploits well-known vulnerabilities.

Internet Security Made Easy: A Plain-English Guide to Protecting Yourself and Your Company Online


Internet Security Made Easy: A Plain-English Guide to Protecting Yourself and Your Company Online


$3.46


Gone are the days when computer security was just a big-company problem. Ensuring safe and secure communications, transactions, and data transfer is now an issue for everyone doing business online. This versatile book is a step-by-step guide to solving both the common and the more complex security issues (and protecting your precious information). Thorough, yet practical and plain-spoken, the book is accessible to both novices and computer professionals, and covers every base, including: Analyzing and eliminating vulnerabilities and risks — file-sharing issues — virus threats — SPAM — e-mail security — Public Key Infrastructure — digital signatures — "Pretty Good Privacy" — hardware and software firewalls Other key issues include the security risks of different Internet connections, particulary the vulnerability of the new "always-on" broadband technology. Readers also get information on safe Web browsing and "cookie" technology, remote connectivity and wireless Web technology — plus the future of the Internet and online security.

Testing Code Security


Testing Code Security


$23.43


The huge proliferation of security vulnerability exploits, worms, and viruses place an incredible drain on both cost and confidence for manufacturers and consumers. The release of trustworthy code requires a specific set of skills and techniques, but this information is often dispersed and decentralized, encrypted in its own jargon and terminology, and can take a colossal amount of time and data mining to find. Written in simple, common terms, Testing Code Security is a consolidated resource designed to teach beginning and intermediate testers the software security concepts needed to conduct relevant and effective tests. Answering the questions pertinent to all testing procedures, the book considers the differences in process between security testing and functional testing, the creation of a security test plan, the benefits and pitfalls of threat-modeling, and the identification of root vulnerability problems and how to test for them. The book begins with coverage of foundation concepts, the process of security test planning, and the test pass. Offering real life examples, it presents various vulnerabilities and attacks and explains the testing techniques appropriate for each. It concludes with a collection of background overviews on related topics to fill common knowledge gaps. Filled with cases illustrating the most common classes of security vulnerabilities, the book is written for all testers working in any environment, and it gives extra insight to threats particular to Microsoft Windows(R) platforms. Providing a practical guide on how to carry out the task of security software testing, Testing Code Security gives the reader the knowledge needed to begin testing software security for any project and become an integral part in the drive to produce better software security and safety.

Bridge and Highway Structure Rehabilitation and Repair


Bridge and Highway Structure Rehabilitation and Repair


$18.71


An authoritative guide to the rehabilitation and repair of existing bridges in an efficient and cost-effective manner Structural and highway engineers can turn to "Bridge and Highway Structure Rehabilitation and Repair" for up-to-date guidance on the latest design techniques, repair methods, specialized software, materials, and maintenance procedures for bridges and highways. This timely engineering tool simplifies and clarifies all existing code, presenting a wealth of concise explanations, solved examples for day-to-day design issues, and in-depth case studies of practical problems. Focusing on both traditional and non-traditional design problems, this sure-fire guide equips you with new analytical and design techniques, such as the application of Load and Resistance Factor Design (LRFD). The book includes the most recent AASHTO design codes for bridges and highways… offers updated design criteria for dealing with earthquake vulnerability and bridge foundation scour from floods…and covers modern materials technology, including new types of concrete, steel, and other construction and repair materials.

Security Metrics: Replacing Fear, Uncertainty, and Doubt


Security Metrics: Replacing Fear, Uncertainty, and Doubt


$50.03


The Definitive Guide to Quantifying, Classifying, and Measuring Enterprise IT Security Operations "Security Metrics "is the first comprehensive best-practice guide to defining, creating, and utilizing security metrics in the enterprise. Using sample charts, graphics, case studies, and war stories, Yankee Group Security Expert Andrew Jaquith demonstrates exactly how to establish effective metrics based on your organization’s unique requirements. You’ll discover how to quantify hard-to-measure security activities, compile and analyze all relevant data, identify strengths and weaknesses, set cost-effective priorities for improvement, and craft compelling messages for senior management. "Security Metrics "successfully bridges management’s quantitative viewpoint with the nuts-and-bolts approach typically taken by security professionals. It brings together expert solutions drawn from Jaquith’s extensive consulting work in the software, aerospace, and financial services industries, including new metrics presented nowhere else. You’ll learn how to: – Replace nonstop crisis response with a systematic approach to security improvement – Understand the differences between "good" and "bad" metrics – Measure coverage and control, vulnerability management, password quality, patch latency, benchmark scoring, and business-adjusted risk – Quantify the effectiveness of security acquisition, implementation, and other program activities – Organize, aggregate, and analyze your data to bring out key insights – Use visualization to understand and communicate security issues more clearly – Capture valuable data from firewalls and antivirus logs, third-party auditor reports, and other resources – Implement balanced scorecards that present compact, holistic views of organizational security effectiveness Whether you’re an engineer or consultant responsible for security and reporting to management-or an executive who needs better information for decision-making-"Security Metrics "is the resource you have been searching for. Andrew Jaquith, program manager for Yankee Group’s Security Solutions and Services Decision Service, advises enterprise clients on prioritizing and managing security resources. He also helps security vendors develop product, service, and go-to-market strategies for reaching enterprise customers. He co-founded @stake, Inc., a security consulting pioneer acquired by Symantec Corporation in 2004. His application security and metrics research has been featured in "CIO," "CSO," "InformationWeek," "IEEE Security and Privacy," and "The Economist." Foreword Preface Acknowledgments About the Author Chapter 1 Introduction: Escaping the Hamster Wheel of Pain Chapter 2 Defining Security Metrics Chapter 3 Diagnosing Problems and Measuring Technical Security Chapter 4 Measuring Program Effectiveness Chapter 5 Analysis Techniques Cha



Installing GFI LANguard

Computer Software Reviews

Before deciding what software to obtain, it is important to read reviews on  the applications, articles in the PC magazine and discussions, and compare  different products, so you can decide what make and brand best meets your  requirements.

Without security software your computer will be vulnerable to spyware and  viruses. Symantec’s suite is a solid performer and easy to use. Is your PC  running at peak performance? If not, have a look at the tuneup reviews.

Review Centre have compiled detailed product evaluations written by consumers  for consumers, in order to give an honest appraisal of each product. Are you in  need of the top computer software and not sure what to go for? Well why not see  what other consumers think to help guide you in the right direction.

Maybe you want to write your own reviews? Perhaps you have had a bad, or good  experience with some computing software that you would like to share. At Review  Centre you can tell others to speak up and give us your own opinion.

Evaluate software with a comparison and evaluation tool that helps with  finding and selecting software packages. It is important to ensure that you  purchase software that will cater for and best satisfy your requirements.

Ever parked in an unfamiliar place and then forgotten where you’ve left the car? Try the free Find My Car. It can remember where you left the vehicle and get you back there later. You can use it to remember where other things are too. Your hotel, a restaurant, anything you like really. You’ll need GPS in your Android device to make it work, of course.

If you’re interested in knowing where safety cameras are as you drive around, then CamerAlert (£0.59) could be for you. As well as providing alerts as cameras approach, it can show your average speed between cameras so you can be sure to stay on the safe side. Regular updates ensure the CamerAlert database mirrors changes on the ground.

There is a wide selection of computer software on the market, and not all are  created equal. Reading reviews on computer software will give you some  indication of the features, strengths and weaknesses of products, so that you  can make an informed decision.

Computer  Software Reviews

Best Buy Software

 

About the Author

PC Software World Reviews on computer software, frreware, shareware and free trials.

Software Requirements Karl Wiegers

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Posted by Fred | Posted in Cyber Dad | Posted on 30-08-2011

Tags: , , , , , , , , ,

Software Requirements Karl Wiegers


Software Requirements


Software Requirements


$24.54


Now in its third edition, this classic guide to software requirements engineering has been fully updated with new topics, examples, and guidance. Two leaders in the requirements community have teamed up to deliver a contemporary set of practices covering the full range of requirements development and management activities on software projects. Describes practical, effective, field-tested technique…

Software Requirements 2


Software Requirements 2


$19.99


Without formal, verifiable software requirements—and an effective system for managing them—the programs that developers think they’ve agreed to build often will not be the same products their customers are expecting. In SOFTWARE REQUIREMENTS, Second Edition, requirements engineering authority Karl Wiegers amplifies the best practices presented in his original award-winning text?now a mainstay …

More About Software Requirements: Thorny Issues and Practical Advice


More About Software Requirements: Thorny Issues and Practical Advice


$11.47


No matter how much instruction you’ve had on managing software requirements, there’s no substitute for experience. Too often, lessons about requirements engineering processes lack the no-nonsense guidance that supports real-world solutions. Complementing the best practices presented in his book, Software Requirements, Second Edition, requirements engineering authority Karl Wiegers tackles even mo…

Software Requirements, 2nd Edition


Software Requirements, 2nd Edition


$31.99


Without formal, verifiable software requirements-and an effective system for managing them-the programs that developers think they’ve agreed to build often will not be the same products their customers are expecting. In SOFTWARE REQUIREMENTS, Second Edition, requirements engineering authority Karl Wiegers amplifies the best practices presented in his original award-winning text?now a mainstay for anyone participating in the software development process. In this book, you’ll discover effective techniques for managing the requirements engineering process all the way through the development cycle-including dozens of techniques to facilitate that all-important communication between users, developers, and management. This updated edition features new case examples, anecdotes culled from the author’s extensive consulting career, and specific Next Steps for putting the book’s process-improvement principles into practice. You’ll also find several new chapters, sample documents, and an incisive troubleshooting guide. Discover how to: Set achievable expectations for functionality and quality NEW: Incorporate business rules into application development Employ use cases to discover user requirements Arrest creeping requirements and manage change requests NEW: Deal with requirements on maintenance, outsourced, and package solution projects Curb the impulse to “gold-plate” your programs NEW: Grow effective requirements analysts Cut revisions-and costs-dramatically Produce better software! No matter what kind of software you build, or what your role in the development process, SOFTWARE REQUIREMENTS, Second Edition, delivers expert guidance and field-tested techniques for engineering software success.

Software Requirements: Practical Techniques for Gathering and Managing Requirements Throughout the Product Development Cycle.


Software Requirements: Practical Techniques for Gathering and Managing Requirements Throughout the Product Development Cycle.


$8.31


Have you ever delivered software that satisfied all the project specifications — and seemingly none of the customer’s expectations? As a customer, do you find yourself guessing exactly what kind of information developers need from you? Without formal, verifiable requirements — and a system for managing them — the result is usually a gap between what developers think they’re supposed to build and what customers think they’re going to get. In SOFTWARE REQUIREMENTS, Second Edition, you’ll discover practical, proven techniques for managing the requirements engineering process all the way through the development cycle. The author, a leading speaker and consultant in the field of requirements engineering, has expanded his award-winning book with more real-world case examples, up-to-date coverage of use cases and commercially available tools, additional practice exercises, and a new troubleshooting guide. He’s also refined his own set of tools and templates for facilitating that all-important communication among users, developers, and management. No matter what kind of software you build or what your role in the development process, SOFTWARE REQUIREMENTS, Second Edition, delivers the expert tools and guidance you need to engineer software success

More about Software Requirements: Thorny Issues and Practical Advice


More about Software Requirements: Thorny Issues and Practical Advice


$23.43


A must-have for software developers and architects, this brief follow-up to the bestselling Software Requirements, Second Edition, gives practical, proven, real-world techniques for gathering and managing software requirements. Have you ever delivered software that satisfied all of the project specifications, but failed to meet any of the customers expectations? Without formal, verifiable requirements–and a system for managing them–the result is often a gap between what developers think they’re supposed to build and what customers think they’re going to get. Too often, lessons about software requirements engineering processes are formal or academic, and not of value to real-world, professional development teams. In More About Software Requirements: Thorny Issues and Practical Advice, a follow-up guide to Software Requirements, Second Edition, you will discover even more practical techniques for gathering and managing software requirements that help you deliver software that meets project and customer specifications. The author, a leading speaker and consultant in the field of requirements engineering, takes questions raised by other professional software developers and architects as a basis for the practical solutions and best practices offered in this brief guide. Succinct and immediately useful, this book is a must-have for developers and architects.

More About Software Requirements: Thorny Issues and Practical Advice, 1st Edition


More About Software Requirements: Thorny Issues and Practical Advice, 1st Edition


$23.99


No matter how much instruction you’ve had on managing software requirements, there’s no substitute for experience. Too often, lessons about requirements engineering processes lack the no-nonsense guidance that supports real-world solutions. Complementing the best practices presented in his book, Software Requirements, Second Edition, requirements engineering authority Karl Wiegers tackles even more of the real issues head-on in this book. With straightforward, professional advice and practical solutions based on actual project experiences, this book answers many of the tough questions raised by industry professionals. From strategies for estimating and working with customers to the nuts and bolts of documenting requirements, this essential companion gives developers, analysts, and managers the cosmic truths that apply to virtually every software development project. Discover how to: Make the business case for investing in better requirements practices Generate estimates using three specific techniques Conduct inquiries to elicit meaningful business and user requirements Clearly document project scope Implement use cases, scenarios, and user stories effectively Improve inspections and peer reviews Write requirements that avoid ambiguity


Software Bugs

0

Posted by Fred | Posted in Cyber Dad | Posted on 21-07-2011

Tags: , , , , , , , , ,

Software Bugs
Software Bugs


A Bug Hunter's Diary: A Guided Tour Through the Wilds of Software Security


A Bug Hunter’s Diary: A Guided Tour Through the Wilds of Software Security


$20.44


“This is one of the most interesting infosec books to come out in the last several years.”–Dino Dai Zovi, Information Security Professional”Give a man an exploit and you make him a hacker for a day; teach a man to exploit bugs and you make him a hacker for a lifetime.”–Felix ‘FX’ LindnerSeemingly simple bugs can have drastic consequences, allowing attackers to compromise systems, escalate loca…

Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software


Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software


$5.44


Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts. To find out why it’s so hard to bend computers to our will, Scott Rosenberg spent three years following a team of maverick software developers—led by Lotus 1-2-3 creator Mitch Kapor—designing a novel personal information manager meant to challenge market leader Microsoft Outlook…

The BUGS Book: A Practical Introduction to Bayesian Analysis (Chapman & Hall/CRC Texts in Statistical Science)


The BUGS Book: A Practical Introduction to Bayesian Analysis (Chapman & Hall/CRC Texts in Statistical Science)


$32.57


Bayesian statistical methods have become widely used for data analysis and modelling in recent years, and the BUGS software has become the most popular software for Bayesian analysis worldwide. Authored by the team that originally developed this software, The BUGS Book provides a practical introduction to this program and its use. The text presents complete coverage of all the functionalities of B…

Tumble Bugs [Download]


Tumble Bugs [Download]


$6.99


You, the hero Tumble, hold the fate of your colorful beetle buddies in your hands as you save them from being enslaved by the Black Bug Empire. Set your buggy brethren free by matching beetles of the same color in groups of three or more. Lob shots over rows with “Ballistic Bugs” or jump between multiple shooting platforms and take shots from different angles. This spectacular 3D game is not to be…

A Bug's Life


A Bug’s Life


$13.39


Based on the animated film, A Bug’s Life is an epic game of miniature proportions. The story follows the exciting adventures of a misfit ant named Flik as he tries to save his colony from a greedy gang of grasshoppers led by Hopper. As Flik, you travel through fully interactive 3D environments brought to life with cinematic quality animation, smooth controls, and challenging puzzles. Get ready for…

Scooby Doo Glowing Bug Man


Scooby Doo Glowing Bug Man


$8.99


Crack the case of the Blowing Bug Man! Product Information Scooby and the gang have been called to solve a mystery at theNatural History Museum. A Glowing Bug Man has been spotted wandering the halls. Exhibits are damaged, specimens mixed up, even the cafeteria is a wreck! Is this the work of the Glowing Bug Man?  Help Scooby and the gang search for clues todiscover the truth behind the…

Aliens: Colonial Marines - Bug Hunt DLC [Online Game Code]


Aliens: Colonial Marines – Bug Hunt DLC [Online Game Code]


$9.99


This pack lets up to 4 friends play together, across 3 new maps, in an all new multiplayer mode – Bug Hunt. Bug Hunt is an objective based horde mode where accuracy and teamwork are key as you battle to survive 30 waves of increasingly challenging xenos and enemy Weyland-Yutani soldiers. Fight the fear across 3 brand-new maps: Broadside, Mercenary and Tribute. Spend money earned from killing xeno…

Quicken Deluxe 2013 [Download]


Quicken Deluxe 2013 [Download]


$36.99


Quicken Deluxe. Make the most of your money with step-by-step guidance to achieving your personal financial goals….

Beetle Bug 2 [Download]


Beetle Bug 2 [Download]


$9.99


The heroic bug returns, but life is still a roller coaster ride. He needs your help to survive the hazards of an underground world where hungry monsters lurk in the darkness waiting to pounce. Choose and switch your weapons any time and advance through the underworlds! Loaded with tons of tricks and stunts, it’s up to you to cleverly trick your enemies. Fight them and defeat them!…

GoPro HERO3: Black Edition


GoPro HERO3: Black Edition


$399.99


Exploring the world and the seven seas? Take along the GoPro Hero 3 Black Edition 12-Megapixel Digital Camera for your daily adventures and document your wonderful discoveries with this still and video camera. The HERO3 Black Edition features built-in Wi-Fi and includes GoPro’s Wi-Fi Remote accessory. The Wi-Fi Remote is normally available as a $79.99 accessory but is included with the HERO3: Bla…

Software Testing


Software Testing


$3.95


Software Testing is the book for new or aspiring software testers interested in learning about this crucial part of the software development process. The complexity and size of today’s software makes writing bug-free code extremely difficult, even for highly experienced programmers. Couple that with our increasing reliance on software for performing everyday tasks and its pervasiveness in the medical, telecommunications, manufacturing, and financial industries, and a software bug can spell disaster. Quality software can’t be created with an ad- hoc, part-time, bug hunt. It requires a methodical and disciplined approach to preventing, finding, and reporting bugs. Software Testing will show you what it takes to be a successful software tester, assuring that you discover those nasty bugs before your customers do.

Debugger, Computer Software Got Bugs? This Little Guy Is Just What You Need


Debugger, Computer Software Got Bugs? This Little Guy Is Just What You Need


$29.99


Debugger, Computer Software Got Bugs? This Little Guy Is Just What You Need Photographic Print by Carol & Mike Werner. Product size approximately 18 x 24 inches. Available at Art.com. Embrace your Space – your source for high quality fine art posters and prints.

Hunting Security Bugs


Hunting Security Bugs


$38.05


Learn how to think like an attacker-and identify potential security issues in your software. In this essential guide, security testing experts offer practical, hands-on guidance and code samples to help you find, classify, and assess security bugs before your software is released. Discover how to: .Identify high-risk entry points and create test cases .Test clients and servers for malicious request/response bugs .Use black box and white box approaches to help reveal security vulnerabilities .Uncover spoofing issues, including identity and user interface spoofing .Detect bugs that can take advantage of your program’s logic, such as SQL injection .Test for XML, SOAP, and Web services vulnerabilities .Recognize information disclosure and weak permissions issues .Identify where attackers can directly manipulate memory .Test with alternate data representations to uncover canonicalization issues .Expose COM and ActiveX repurposing attacks PLUS-Get code samples and debugging tools on the Web

Dreaming in Code : Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software


Dreaming in Code : Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software


$15.18


No Synopsis Available

Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software


Dreaming in Code: Two Dozen Programmers, Three Years, 4,732 Bugs, and One Quest for Transcendent Software


$4.87


Our civilization runs on software. Yet the art of creating it continues to be a dark mystery, even to the experts. To find out why it’s so hard to bend computers to our will, Scott Rosenberg spent three years following a team of maverick software developers–led by Lotus 1-2-3 creator Mitch Kapor–designing a novel personal information manager meant to challenge market leader Microsoft Outlook. Their story takes us through a maze of abrupt dead ends and exhilarating breakthroughs as they wrestle not only with the abstraction of code, but with the unpredictability of human behavior– especially their own.

Software Never Has Bugs Women's Pink T-Shirt Internet Women's Light T-Shirt by CafePress


Software Never Has Bugs Women’s Pink T-Shirt Internet Women’s Light T-Shirt by CafePress


$22


The one and only My Software Never Has Bugs, It Just Develops Random Features Shirt Internet Women’s Light T-Shirt Tee, TShirt, Shirt Our 100% cotton women’s tee is preshrunk, durable and guaranteed.5.6 oz. 100% cotton. Standard fit.

The Art of Software Testing


The Art of Software Testing


$38.27


This long-awaited revision of a bestseller provides a practical discussion of the nature and aims of software testing. You’ll find the latest methodologies for the design of effective test cases, including information on psychological and economic principles, managerial aspects, test tools, high-order testing, code inspections, and debugging. Accessible, comprehensive, and always practical, this edition provides the key information you need to test successfully, whether a novice or a working programmer. Buy your copy today and end up with fewer bugs tomorrow.

Linus Torvalds, Software Rebel


Linus Torvalds, Software Rebel


$3.95


According to the Techie crowd, Linus Torvalds is the most famous computer programmer in the world. He was born in Helsinki, the capital of Finland, in 1969. He might not be a household name, but he’s often called the anti-Bill Gates. He hasn’t made any money off his software, though he’s practically created a revolution. Torvalds wrote an operating system called Linux, a widely admired platform that competes with Windows. The amazing part — he gives it away for free. He’s changing the way software is written, updated, and distributed. Torvalds has created a thriving community by inviting every Linux user and programmer to help him write the code and eradicate the bugs. Linus Torvalds has changed the future of computing.

Hunting Security Bugs, 1st Edition


Hunting Security Bugs, 1st Edition


$39.99


Learn how to think like an attacker-and identify potential security issues in your software. In this essential guide, security testing experts offer practical, hands-on guidance and code samples to help you find, classify, and assess security bugs before your software is released. Discover how to: Identify high-risk entry points and create test cases Test clients and servers for malicious request/response bugs Use black box and white box approaches to help reveal security vulnerabilities Uncover spoofing issues, including identity and user interface spoofing Detect bugs that can take advantage of your program’s logic, such as SQL injection Test for XML, SOAP, and Web services vulnerabilities Recognize information disclosure and weak permissions issues Identify where attackers can directly manipulate memory Test with alternate data representations to uncover canonicalization issues Expose COM and ActiveX repurposing attacks PLUS-Get code samples and debugging tools on the Web

Testing Computer Software


Testing Computer Software


$3.46


This book will teach you how to test computer software under real-world conditions. The authors have all been test managers and software development managers at well-known Silicon Valley software companies. Successful consumer software companies have learned how to produce high quality products under tight time and budget constraints. The book explains the testing side of that success. WHO THIS BOOK IS FOR – Testers and Test Managers -Project Managers — Understand the timeline, depth of investigation, and quality of communication to hold testers accountable for – Programmers — Gain insight into sources of errors in your code, under stand what tests your work will have to pass, and why testers do the things they do – Students — Train for an entry-level position in software development WHAT YOU WILL LEARN – How to find important bugs quickly – How to describe software errors clearly – How to create a testing plan with a minimum of paperwork -How to design and use a bug tracking system – Where testing fits in the product development process – How to test products that will be translated into other languages – How to test for compatibility with devices, such as printers – What laws apply to software quality

Making Software, 1st Edition


Making Software, 1st Edition


$35.99


Many claims are made about how certain tools, technologies, and practices improve software development. But which claims are verifiable, and which are merely wishful thinking? In this book, leading thinkers such as Steve McConnell, Barry Boehm, and Barbara Kitchenham offer essays that uncover the truth and unmask myths commonly held among the software development community. Their insights may surprise you. Are some programmers really ten times more productive than others? Does writing tests first help you develop better code faster? Can code metrics predict the number of bugs in a piece of software? Do design patterns actually make better software? What effect does personality have on pair programming? What matters more: how far apart people are geographically, or how far apart they are in the org chart? Contributors include: Jorge Aranda Tom Ball Victor R. Basili Andrew Begel Christian Bird Barry Boehm Marcelo Cataldo Steven Clarke Jason Cohen Robert DeLine Madeline Diep Hakan Erdogmus Michael Godfrey Mark Guzdial Jo E. Hannay Ahmed E. Hassan Israel Herraiz Kim Sebastian Herzig Cory Kapser Barbara Kitchenham Andrew Ko Lucas Layman Steve McConnell Tim Menzies Gail Murphy Nachi Nagappan Thomas J. Ostrand Dewayne Perry Marian Petre Lutz Prechelt Rahul Premraj Forrest Shull Beth Simon Diomidis Spinellis Neil Thomas Walter Tichy Burak Turhan Elaine J. Weyuker Michele A. Whitecraft Laurie Williams Wendy M. Williams Andreas Zeller Thomas Zimmermann

The Art of Software Security Testing: Identifying Software Security Flaws


The Art of Software Security Testing: Identifying Software Security Flaws


$29.9


Risk-based security testing, the important subject of this book, is one of seven software security touchpoints introduced in my book, "Software Security: Building Security In," This book takes the basic idea several steps forward. Written by masters of software exploit, this book describes in very basic terms how security testing differs from standard software testing as practiced by QA groups everywhere. It unifies in one place ideas from Michael Howard, David Litchfield, Greg Hoglund, and me into a concise introductory package. Improve your security testing by reading this book today." -Gary McGraw, Ph.D., CTO, Cigital; Author, "Software Security, Exploiting Software, Building Secure Software, "and "Software Fault Injection"; www.cigital.com/ gem " As 2006 closes out, we will see over 5,000 software vulnerabilities announced to the public. Many of these vulnerabilities were, or will be, found in enterprise applications from companies who are staffed with large, professional, QA teams. How then can it be that these flaws consistently continue to escape even well-structured diligent testing? The answer, in part, is that testing still by and large only scratches the surface when validating the presence of security flaws. Books such as this hopefully will start to bring a more thorough level of understanding to the arena of security testing and make us all a little safer over time." -Alfred Huger, Senior Director, Development, Symantec Corporation " Software security testing may indeed be an art, but this book provides the paint-by-numbers to perform good, solid, and appropriately destructive security testing: proof that an ounce of creativedestruction is worth a pound of patching later. If understanding how software can be broken is step one in every programmers’ twelve-step program to defensible, secure, robust software, then knowledgeable security testing comprises at least steps two through six." -Mary Ann Davidson, Chief Security Officer, Oracle " Over the past few years, several excellent books have come out teaching developers how to write more secure software by describing common security failure patterns. However, none of these books have targeted the tester whose job it is to find the security problems before they make it out of the R& D lab and into customer hands. Into this void comes "The Art of Software Security Testing: Identifying Software Security Flaws," The authors, all of whom have extensive experience in security testing, explain how to use free tools to find the problems in software, giving plenty of examples of what a software flaw looks like when it shows up in the test tool. The reader learns why security flaws are different from other types of bugs (we want to know not only that ‘ the program does what it’ s supposed to, ‘ but also that ‘ the program doesn’ t do that which it’ s not supposed to’ ), and how to use the tools to find them. Examples are prim

Debug It!: Find, Repair, and Prevent Bugs in Your Code


Debug It!: Find, Repair, and Prevent Bugs in Your Code


$15.55


If you develop software, sooner or later you’re going to discover that it doesn’t always behave as you intended. Working out why it’s misbehaving can be hard. Sometimes very hard. "Debug It " is here to help All bugs are different: there is no silver bullet. You’ve got to rely upon your intellect, intuition, detective skills and yes, even a little luck. But that doesn’t mean that you’re completely on your own-there is much you can learn from those who have gone before. This book distills decades of hard-won experience gained in the trenches of professional software development, giving you a head-start and arming you with the tools you need to get to the bottom of the problem, whatever you’re faced with. Whether you’re writing Java or assembly language, targeting servers or embedded micro-controllers, using agile or traditional approaches, the same basic bug-fixing principles apply. From constructing software that is easy to debug (and incidentally less likely to contain bugs in the first place), through handling bug reports to rolling out your ultimate fix, we’ll cover the entire life-cycle of a bug. You’ll learn about the empirical approach, which leverages your software’s unique ability to show you what’s really happening, the importance of finding a reliable and convenient means of reproducing a bug, and common pitfalls so you can avoid them. You’ll see how to use commonly available tools to automatically detect problems before they’re reported by customers and how to construct "transparent software" that provides access to critical information and internal state.

Doing Bayesian Data Analysis: A Tutorial Introduction with R and BUGS


Doing Bayesian Data Analysis: A Tutorial Introduction with R and BUGS


$93.55


There is an explosion of interest in Bayesian statistics, primarily because recently created computational methods have finally made Bayesian analysis obtainable to a wide audience. Doing Bayesian Data Analysis, A Tutorial Introduction with R and BUGS, provides an accessible approach to Bayesian Data Analysis, as material is explained clearly with concrete examples. The book begins with the basics, including essential concepts of probability and random sampling, and gradually progresses to advanced hierarchical modeling methods for realistic data. The text delivers comprehensive coverage of all scenarios addressed by non-Bayesian textbooks- t-tests, analysis of variance (ANOVA) and comparisons in ANOVA, correlation, multiple regression, and chi-square (contingency table analysis). This book is intended for first year graduate students or advanced undergraduates. It provides a bridge between undergraduate training and modern Bayesian methods for data analysis, which is becoming the accepted research standard. Prerequisite is knowledge of algebra and basic calculus. Accessible, including the basics of essential concepts of probability and random sampling (UNIQUE) Examples with R programming language and BUGS software Comprehensive coverage of all scenarios addressed by non-bayesian textbooks- t-tests, analysis of variance (ANOVA) and comparisons in ANOVA, correlation, multiple regression, and chi-square (contingency table analysis). Coverage of experiment planning R and BUGS computer programming code on website video’s that correspond to various parts of the book graded difficulty level of exercises- easier to hardest

Dumps, Bugs and Debugging Forensics: The Adventures of Dr. Debugalov


Dumps, Bugs and Debugging Forensics: The Adventures of Dr. Debugalov


$15.74


Behold Thou art holding the divine book on bugs and debugging. If you are staring at this preface in a bookshop, ask not what it is; just buy it, go home and savor each page. The explanation further might cause severe brain concussions, especially, if you are not programming savvy and never before thought that bugs don’t just occur in nature but they copulate and live in computers too. I’m not talking about cockroaches nesting in your computer but about programming and hardware bugs. If you think you can withstand brain damage and not babble for the rest of your life, read on. We begin with definitions in layman terms. Dumps: when a software program or code behaves unexpectedly and dies on you, it leaves a legacy behind, a big fecal matter er…I mean…dump; crash dump. When the software application is about to die, operating system scavenges the "crap" out of it and deliver the dump to folks like us to analyze further. Debugging engineers will take this dump, load it into the analyzing tool (debugger) and sweat it out, sometimes for days and nights, to figure what went wrong in the bowels. Bugs: any kind of error or behavioral deviations of the application/program/code/phew from actual expectations is a bug. Here is a simple experiment to find a bug: try putting finger into the live point of an electrical socket and throw the switch. If you are still alive then it is a bug; Electrical socket is not correctly wired. In the process you may actually leave a dump (definition above). See, it is all making sense now. For a layman, it can’t get any clearer than what is explained here. Debugging Forensics: dump analysis techniques to find the root cause for the death of an application. Thisterm appears in the title to catch your attention and hopefully get you to buy the book. Dr. Debugalov: the quintessential human debugger. He can merely look at the color and size of the dump and tell you the root cause. He is the inspiration for this book. Bugs are not just idle creatures to sit in the code; they are dynamic and they grow and multiply with more code and create higher dimensional bugs. They have life. This life of bugs and that of Dr. Debugalov is exploited in this book. This book brings humor to the debugging world and it is the first of its kind (if you know any other we don’t believe you. We insist, this book is really the first of its kind). – "Diamonds are forever but bugs are an error." – Narasimha Vedala (circa 2008)

Debugging: Creative Techniques and Tools for Software Repair


Debugging: Creative Techniques and Tools for Software Repair


$3.46


Offers labor saving advice on software defect removal or debugging”. Though the basics of the bug problem are covered, the focus is on the more persistent and very difficult bugs, including networking viruses and compatibility/porting. Also discussed are commercially available debugging tools for specialty uses, custom tool development, and fully developed examples of usage. A companion disk is sold separately or in book disk set.

Happy about Global Software Test Automation: A Discussion of Software Testing for Executives


Happy about Global Software Test Automation: A Discussion of Software Testing for Executives


$25.01


Testing problems are difficult, expensive, and hard to understand. Most software companies have bugs escape the testing cycles and reach customers. How can some of the inherent problems with software testing be eliminated? This book addresses this fundamental issue and helps the reader understand the high-level elements necessary to better execute software test automation and outsourcing initiatives. Although your team may know about test automation, have they ever executed efficiently to meet the goals of faster delivery, better quality, and saving money? If not, this book is a must read. The goal of the book is to help make testing less of an albatross and to provide a guide to software testing success. If done right, you can: Increase quality, Decrease cost and Increase speed to market. Co-Apple founder Steve Wozniak says that "Software is complex but I’m tired of finding bug after bug that a 5th grader wouldn’t have turned in. Virtually every technical product these days includes a lot of software. It’s a rare engineer that can write nearly perfect code. Methodical and thorough testing of software is the key to quality products that do what the user expects. Read this book to learn what you need to do "

Software Testing with Visual Studio 2010


Software Testing with Visual Studio 2010


$28.4


Use Visual Studio 2010′s Breakthrough Testing Tools to Improve Quality Throughout the Entire Software Lifecycle Together, Visual Studio 2010 Ultimate, Visual Studio Test Professional 2010, Lab Management 2010, and Team Foundation Server offer Microsoft developers the most sophisticated, well-integrated testing solution they’ve ever had. Now, Microsoft MVP and VS testing guru Jeff Levinson shows exactly how to use Microsoft’s new tools to save time, reduce costs, and improve quality throughout the entire development lifecycle. Jeff demonstrates how Microsoft’s new tools can help you finally overcome long-standing communication, coordination, and management challenges. You’ll discover how to perform first-rate functional testing; quickly create and execute tests and record the results with log files and video; and create bugs directly from tests, ensuring reproducibility and eliminating wasted time. Levinson offers in-depth coverage of Microsoft’s powerful new testing metrics, helping you ensure traceability all the way from requirements through finished software. Coverage includes – Planning your tests using Microsoft Test Manager (MTM)- Creating test settings, structuring test cases, and managing the testing process- Executing manual tests with Microsoft Test Manager and Test Runner- Filing and resolving bugs, and customizing your bug reporting process- Automating test cases and linking automated tests with requirements- Executing automated test cases through both Visual Studio and Microsoft Test Manager – Integrating automated testing into the build process- Using Microsoft’s Lab Management virtualization platform to test applications, snapshot environments, and reproduce bugs- Implementing detailed metrics for evaluating quality and identifying improvements Whether you’re a developer, tester, manager, or analyst, this book can help you significantly improve the way you work and the results you deliver–both as an individual right now, and as a team member throughout your entire project.

Writing Scientific Software: A Guide for Good Style


Writing Scientific Software: A Guide for Good Style


$47.09


The core of scientific computing is designing, writing, testing, debugging and modifying numerical software for application to a vast range of areas: from graphics, meteorology and chemistry to engineering, biology and finance. Scientists, engineers and computer scientists need to write good code, for speed, clarity, flexibility and ease of re-use. Oliveira and Stewart’s style guide for numerical software points out good practices to follow, and pitfalls to avoid. By following their advice, readers will learn how to write efficient software, and how to test it for bugs, accuracy and performance. Techniques are explained with a variety of programming languages, and illustrated with two extensive design examples, one in Fortran 90 and one in C++: other examples in C, C++, Fortran 90 and Java are scattered throughout the book. This manual of scientific computing style will be an essential addition to the bookshelf and lab of everyone who writes numerical software.

Practical Guide to Testing Object-Oriented Software


Practical Guide to Testing Object-Oriented Software


$3.46


The concept of software testing, long neglected, is gaining more and more acceptance in software development organizations. Apart from the obvious benefit of improving an application’s level of quality, identifying bugs in software can also save an organization significant amounts of time and money, While many practitioners acknowledge that testing is an important concept, they are often at a loss when it comes down to the implementation of testing. McGregor and Sykes show you how to plan and carry out a testing process. This practical approach is aimed at object-oriented developers, showing developers exactly what needs to be tested — and why.

Cleanroom Software Engineering: Technology and Process


Cleanroom Software Engineering: Technology and Process


$13.44


The concept of Cleanroom software engineering greatly reduces defects even before the software testing stage. This formalized software development process, created at IBM, allows software project participants to examine software mathematically and remove bugs prior to coding. Cleanroom software engineering allows companies to gain a competitive industry advantage by increasing productivity, reducing costs, and delivering extremely reliable software. Written by the creators and preeminent practitioners of Cleanroom software engineering, this book provides an introduction and in-depth description of the topic. Following an explanation of Cleanroom theory and basic practice, the authors draw on their extensive experience in industry to elaborate in detail on the Cleanroom development and certification process, and show how this process is compatible with the Software Engineering Institute’s Capability Maturity Model (CMM). The book is particularly valuable for its many examples and its large-scale case study illustrating proven best practices in Cleanroom software engineering.

How We Test Software at Microsoft


How We Test Software at Microsoft


$40.71


It may surprise you to learn that Microsoft employs as many software testers as developers. Less surprising is the emphasis the company places on the testing discipline—and its role in managing quality across a diverse, 150+ product portfolio. This book—written by three of Microsoft’s most prominent test professionals—shares the best practices, tools, and systems used by the company’s 9,000-strong corps of testers. Learn how your colleagues at Microsoft design and manage testing, their approach to training and career development, and what challenges they see ahead. Most important, you’ll get practical insights you can apply for better results in your organization. Discover how to: Design effective tests and run them throughout the product lifecycle Minimize cost and risk with functional tests, and know when to apply structural techniques Measure code complexity to identify bugs and potential maintenance issues Use models to generate test cases, surface unexpected application behavior, and manage risk Know when to employ automated tests, design them for long-term use, and plug into an automation infrastructure Review the hallmarks of great testers—and the tools they use to run tests, probe systems, and track progress efficiently Explore the challenges of testing services vs. shrink-wrapped software



Nokia 5800 software bugs

Basic Steps To Log A Software Bug

A bug is a mistake in the software application or application under test. Testing is executing a set of instructions to know how well a software application adheres to any set of specifications.

When you have done testing and it happens that you found out a defect in a software application, it is your responsibility to report it to the relevant authorities and have the bug fixed immediately. Once the development does the fixes for the reported defect it is the responsibility of the testing team to go to the ground and verify the fixes and make sure the new fix has not interfered with the previous functioning of the product. If the functionality of a product or a software application varies from what was previously meant to be then that is considered a bug. Different companies have different ways of dealing with software bug, the process followed differ but generally when a bug is found the first thing is to report by following the bug logging process, but first the team of testing engineers must be there just to be sure that it is a real product bug and not a set up before filling a default form. A bugzilla is software used for logging bug. When logging it is important that you give all the detailed information on all the steps taken.

Bug reporting is a process of communication, when a bug is found, the developer, program manager, development lead, test lead and any other related persons must be informed. This is to let the developer know every detail of the failure and be able to offer a solution. It is therefore important to give detailed information so that whoever is to do the work can do it easily. The report is the gap between the expected results and the actual that explains the scenario. The report should be written when you are very sure of the bug, not after you have done the test. Take time to diagnose the defect you are reporting, determine a possible cause it might help you discover more defects if any. Take time off before reading your bug report.

In most cases a project manager might need a document for discussion with some members of the team if the members are doing planned bug fixes; minor re-engineering projects, ongoing system maintenance, and the work breakdown structure can be used as a schedule template for the members performing the activities. This software is at times used for educational purposes as well as a best practice reminder tool for more experienced developers. It can be used as a guideline for steps taken by the maintenance team.

You will be required to review the WBS an explanation of each activity is provided and delete any task that is not used in your case like if there are task dealing with checking out defect reports from the defect tracking system and if the company does not use the tracking system just delete. Adjust the order of activities to fit your situation. For example if you feel the bug generating code may require more investigation before the engineer knows what code to look at just move the task to a later part of the investigation effort.

 

About the Author

Ykap.com is a robust web based Bug Tracking, Defect Tracking and Issue Tracking Software solution. yKap is exceptionally easy to use and is made for collaboration among technical staff and team members with its internal messaging system, visit us today!

Mac Sdk

0

Posted by Fred | Posted in Cyber Dad | Posted on 11-07-2011

Tags: , , , , , , , , ,

Mac Sdk
Mac Sdk


Mac Application Development For Dummies


Mac Application Development For Dummies


$0.16


The App Store extends to the Mac desktop! Developers: here’s how join the funIf you love your desktop Mac and want to enjoy the fun and challenge of developing Mac apps for the App Store, here’s your chance to get started. This fun, full-color guide shows you how to create killer Mac apps on, and for, a desktop Mac. The book takes you step by step through the development of two apps while you get …

CORONA SDK - Utilizando o editor gratuito Text Wragler no Mac para trabalhar com LUA e Corona SDK. (Portuguese Edition)


CORONA SDK – Utilizando o editor gratuito Text Wragler no Mac para trabalhar com LUA e Corona SDK. (Portuguese Edition)



Este livro é uma coleção de informações estruturadas, que torna mais fácil para o leitor interessado em adquirir a plataforma SDK CORONA, criar aplicações multimídia para telefones celulares e tablets. Como tudo no mundo, todas as informações neste livro podem ser encontradas na Internet e em outros livros, mas nada tão fácil e simples como está descrito aqui. As informações são t…


CORONA SDK - Utilizando el editor gratis Text Wragler en el Mac para trabajar con LUA y Corona SDK. (Spanish Edition)


CORONA SDK – Utilizando el editor gratis Text Wragler en el Mac para trabajar con LUA y Corona SDK. (Spanish Edition)



Este libro es una recopilación de información estructurada que hace que sea fácil para el lector interesado en adquirir la plataforma CORONA SDK para crear aplicaciones multimedia para Mobile Phone y Tablet. Como todo en el mundo, toda la información en este libro se puede encontrar en Internet y en otros libros, pero nada tan fácil y sencillo como se describe aquí. La información está muy…




















Saitek X52 Pro Flight System Controller


Saitek X52 Pro Flight System Controller


$131.88


All the features of the X52 combined with premium engineering and advanced Multi-Function Display (MFD) for real flying interaction. 2 dedicated MFD buttons and 2 rotary dials with in-built buttons to control additional game functionality; MFD displays data directly from games, including Radio Stack info from Microsoft Flight Simulator 9 and 10; Software Development Kit included for creating game-…

Xerox XDM1525D-WU DocuMate 152 Color Sheetfed Duplex Scanner with One Touch PDF and VRS Image Enhancement


Xerox XDM1525D-WU DocuMate 152 Color Sheetfed Duplex Scanner with One Touch PDF and VRS Image Enhancement


$249.00


Xerox DocuMate 152 Sheetfed Duplex document scanner. 600 x 1200 dpi optical resolution, 48-bit color (internal), Hi-Speed USB 2.0 interface, 50 page Automatic Document Feeder (ADF), 15 pages per minute and 30 images per minute in duplex mode @200 b/w. 9 One Touch destinations….

Xerox XDM32205M-WU DocuMate 3220 Scanner


Xerox XDM32205M-WU DocuMate 3220 Scanner


$254.98


The Xerox DocuMate 3220 is a next generation duplex scanner that combines an A4/US Letter sized flatbed and 50-sheet capacity ADF (Automatic Document Feeder) to create an entry level scanner with all the best features of higher-end products….

Adobe CS6 Design and Web Premium Mac


Adobe CS6 Design and Web Premium Mac


$1,499.99


Adobe Creative Suite 6 Design & Web Premium software combines industry-leading tools for outstanding design in multiple media. Create eye-catching images and graphics at lightning speed in Adobe Photoshop Extended and Illustrator. In Adobe InDesign, lay out high-impact print documents with exquisite typography, and design publications for iPad and other tablet devices. In Adobe Dreamweaver, build …

iPhone SDK Programming


iPhone SDK Programming


$43.98


Develop your own iPhone applicationsIdeal for non-Mac programmers, this introductory guide shows developers how to create applications for the world’s most popular smart phone. You will learn how to usea modified version ofthe Mac development environment, the Objective-C programming language, and the Xcode development tools. Nearly every chapter of iPhone SDK Programming: A Beginner’s Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone. .

iPhone SDK Programming, A Beginner's Guide - Book


iPhone SDK Programming, A Beginner’s Guide – Book


$39.99


Develop your own iPhone applications Ideal for non-Mac programmers, this introductory guide shows developers how to create applications for the world’s most popular smart phone. You will learn how to use a modified version of the Mac development environment, the Objective-C programming language, and the Xcode development tools. Nearly every chapter of iPhone SDK Programming: A Beginner’s Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks f

iPhone SDK Programming, A Beginner's Guide


iPhone SDK Programming, A Beginner’s Guide


$20


Develop your own iPhone applicationsIdeal for non-Mac programmers, this introductory guide shows developers how to create applications for the world’s most popular smart phone. You will learn how to use a modified version of the Mac development environment, the Objective-C programming language, and the Xcode development tools. Nearly every chapter of iPhone SDK Programming: A Beginner’s Guide consists of a self-contained project, with the corresponding Xcode available for download and modification. The book is designed around the concept of accomplishing specific, discrete programming tasks for deployment on the iPhone.

Beginning iPhone Development: Exploring the iPhone SDK


Beginning iPhone Development: Exploring the iPhone SDK


$36.27


Please note that there is now an iPhone 3 edition of this title available Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple’s free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You’ll move on from there, mastering all the iPhone interface elements that you’ve come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You’ll master the art of table-building and learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using SQLite, iPhone’s built-in database management system. You’ll learn how to draw using Quartz 2D and OpenGL ES. You’ll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You’ll master application preferences, learn how to localize your apps into other languages, and so much more. Apple’s iPhone SDK, this book, and your imagination are all you’ll need to start building your very own best-selling iPhone applications. You can discover more about this book, download source code, and find support forums at the book’s companion site: www.iphonedevbook.com Reviews "People ask me again and again about how to get started in iPhone development, but I never had a very good answer for them until now. Dave and Jeff’s book starts at the beginning in clear English, making sure you understand the fundamentals with many large illustrations. From there, they progress into key concepts such as the MVC pattern and ImageBuilder fundamentals. Additionally, I find myself flipping back to it as a reference guide–the plethora of code samples make it a must-have." –Steve Demeter, Creator of "Trism" and owner of Demiforce LLC "Beginning iPhone Development delivers a clear picture of the entire development process from registering as an iPhone developer through creation of complete applications. There is a wealth of examples illustrating each feature of the iPhone. The authors did an excellent job of demonstrating "best practice" coding methodology throughout the book. You would be hard pressed to find a better guide to creating software for the iPhone." –Aaron Basil, iDev2.com "Dave Mark has always been the king of Mac programming authors, and now he’s proven to be the reigning king for books on

Beginning iPad Development for iPhone Developers: Mastering the iPad SDK


Beginning iPad Development for iPhone Developers: Mastering the iPad SDK


$29.81


Best-selling authors Jack Nutting, Dave Wooldridge, and Dave Mark do it again. Beginning iPad Development for iPhone Developers: Mastering the iPad SDK offers the easy-to-follow style and thorough coverage you’ve come to expect from titles like Beginning iPhone 3 Development–everything an aspiring iPad developer needs to know to create great apps. Apple’s new iPad SDKs are explained, demonstrated in action, and put through their paces with good-humored clarity that, as Steve Jobs has said of the iPad itself, "just works." Every iPhone and iPod touch app developer looking to take the next step and move into the iPad arena will want to read this book from cover to cover. You’ll get a detailed understanding of the new feature set and gain every possible advantage in the iTunes App Store. And it’s time for all you Mac OS X programmers to join in as well to take advantage of a whole new class of touch-based productivity apps just waiting to be developed. What you’ll learn How to migrate iPhone apps to take advantage of new iPad features. How to design your apps to take full advantage of the iPad’s bigger screen. How to create complex applications that just weren’t practical with the iPhone OS. Who this books is for For all iPhone app developers who want to leverage their skills to develop apps for the iPad. This book is also for experienced Mac OS X developers who want to create iPad desktop-style apps that were never practical on the iPhone. Table of Contents An iPad way of life iPhone recap What’s new in iPad New Graphics Functionality Core Text Popovers Video and Display Options New ways of presenting view controllers Advanced Input Methods Documents and Files Supporting both iPhone and iPad in one app iPad for Mac OS X developers Integrating iPad with other devices

More iPhone 3 Development: Tackling iPhone SDK 3


More iPhone 3 Development: Tackling iPhone SDK 3


$3.95


Now you can get more great iPhone SDK information, tips and techniques from the authors of the bestselling Beginning iPhone 3 Development, Dave Mark and Jeff LaMarche. More iPhone 3 Development: Tackling iPhone SDK 3 concentrates on all things iPhone 3, making it the most efficient way to become productive with the new APIs in iPhoneSDK 3. With this book, you’ll learn all about Apple’s iPhone SDK 3 and how to incorporate the most powerful new features in all your Apps. All the concepts and APIs are clearly explained complete with code snippets you can use and customize as you need Continues right on from the bestselling Beginning iPhone 3 Development by the same authors, this time focused specifically on the iPhone SDK 3 Packed full of clear explanations, useful code, and can-do enthusiasm for the new SDK 3 from a developer perspective The single most complete, useful, and up-to-date guide devoted to Apple’s iPhone SDK 3 And if you are new to Mac programming and iPhone development, Apress also offers a complete iPhone developer roadmap. Start with Learn C on the Mac, progress through Learn Objective-C on the Mac, and continue right through Beginning iPhone 3 Development. Whatever you’re level of experience, Apress is the source for develop-ment done right. What you’ll learn In this book you will learn All about the important new API "kits: " StoreKit, GameKit, and MapKit New User Interface features, including Cut, Copy, Paste, and Undo How to incorporate Search in all your Apps About the details of peer to peer connections, push notification, and other new networking capabilities How to use the new business models created by In App Purchase services How to decipher the nitty gritty protocols in the External Accessories framework Who is this book for? All iPhone and iPod Touch developers, especially developers already familiar with early iPhone SDKs.

Mac Application Development for Dummies


Mac Application Development for Dummies


$23.49


What the book covers: Creating a killer Mac application by creating a great user experience, becoming an Apple developer, downloading the Mac App SDK, setting up Xcode, understanding how a Mac application runs, and going through the development of two applications step-by-step as a way to understand views, view controllers, interface objects, gesture recognizers, cryptography, security, network awareness, and much, much more Series features: Information presented in the straightforward but fun language that has defined the "Dummies" series for more than fifteen years.

Learn Cocoa on the Mac


Learn Cocoa on the Mac


$29.93


The path to Mac OS X development enlightenment leads right through Cocoa, Apple’s framework for creating all things Mac, and now all things iPhone, as well. Dave Mark is your Zen master for this journey, and he leads you from the dark forest before Cocoa through to application developers’ nirvana. You will learn not only how to use the components of this rich framework, but also the philosophy of Cocoa development: when and why to call on the various pieces. Dave Mark’s approach as Zen teacher is nurturing and supportive. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Mark’s guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you’re down, you, too, will feel like a Cocoa Master. Begin to really get to grips with the full Cocoa toolset–practical, hands-on learning Covers the new Apple SDK so you can explore both Mac and iPhone development Packed full of goodness and enthusiasm for the new SDK from a developer perspective What you’ll learn How to actually make your own Cocoa applications–this is much more than just a quick introduction to Cocoa A practical approach to working across the huge Cocoa toolset How to leverage Apple’s tools to maximize Cocoa programming efficiency How to approach Cocoa from different programming environments Who is this book for? Those new to Mac OS X application programming, as well as iPhone developers who want to extend their knowledge of Cocoa to include Cocoa Touch.

Java Swing, 2nd Edition


Java Swing, 2nd Edition


$47.99


Swing is a fully-featured user interface development kit for Java applications. Building on the foundations of the Abstract Window Toolkit (AWT), Swing enables cross-platform applications to use any of several pluggable look-and-feels. Swing developers can take advantage of its rich, flexible features and modular components, building elegant user interfaces with very little code. This second edition of Java Swing thoroughly covers all the features available in Java 2 SDK 1.3 and 1.4. More than simply a reference, this new edition takes a practical approach. It is a book by developers for developers, with hundreds of useful examples, from beginning level to advanced, covering every component available in Swing. All these features mean that there’s a lot to learn. Even setting aside its platform flexibility, Swing compares favorably with any widely available user interface toolkit–it has great depth. Swing makes it easy to do simple things but is powerful enough to create complex, intricate interfaces. Java Swing, 2nd edition includes :A new chapter on Drag and Drop Accessibility features for creating a user interface meeting the needs of all users Coverage of the improved key binding infrastructure introduced in SDK 1.3 A new chapter on JFormattedTextField and input validation Mac OS X coverage and examples Coverage of the improved focus system introduced in SDK 1.4 Pluggable Look-and-Feel coverage Coverage of the new layout manager, SpringLayout, from SDK 1.4 Properties tables that summarize important features of each component Coverage of the 1.4 Spinner component Details about using HTML in components A new appendix listing bound actions for each component A supporting web site with utilities, examples, and supplemental materials Whether you’re a seasoned Java developer or just trying to find out what Java can do, you’ll find Java Swing, 2nd edition an indispensable guide.

3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software


3D for iPhone Apps with Blender and SIO2: Your Guide to Creating 3D Games and More with Open-Source Software


$29.48


Learn to create 3D animated characters, game environments, and particle collisions to include inside your own game on the iPhone and iPod Touch using the open-source Blender and SIO2 game engine. "3D for iPhone Apps with Blender and SIO2" takes a narrow but deep approach for Mac users to carry out the tutorials on their own and create 3D content using the iPhone SDK. Whether you’re an iPhone application developer wanting to create 3D content, or a Blender artist wanting to create a 3D game on the iPhone, this book is for you. It focuses on conveying just enough background information on Xcode and other iPhone SDK-specific material, and introduces the necessary concepts as they are needed to complete tutorials creating 3D interactive content. The book is the perfect bridge to iPhone development for people who are mainly interested in 3D. This book offers a pipeline for creating 3D assets for the iPhone and iPod Touch in a WYSIWYG manner using Blender, which can significantly simplify the creation of 3D interactive content. Use of Blender’s physics simulation library, Bullet, is also enabled by this pipeline, giving users relatively easy access to advanced physics and collision functionality.

Head First iPhone and iPad Development, 2nd Edition


Head First iPhone and iPad Development, 2nd Edition


$39.99


Let’s say you have a killer app idea for iPhone and iPad. Where do you begin? Head First iPhone and iPad Development will help you get your first application up and running in no time. You’ll not only learn how to design for Apple’s devices, you’ll also master the iPhone SDK tools — including Interface Builder, Xcode, and Objective-C programming principles — to make your app stand out. Whether you’re a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications. Install the iPhone OS SDK and get started using Interface Builder and XCode Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management Take advantage of iPhone OS patterns such as datasources and delegates Preview your applications in the Simulator Build more complicated interactions that utilize multiple views, data entry/editing, and rotation Work with the iPhone’s camera, GPS, and accelerometer Optimize, test, and distribute your application We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First iPhone and iPad Development has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Head First iPhone and iPad Development


Head First iPhone and iPad Development


$36.94


Let’s say you have a killer app idea for iPhone and iPad. Where do you begin? "Head First iPhone and iPad Development" will help you get your first application up and running in no time. You’ll not only learn how to design for Apple’s devices, you’ll also master the iPhone SDK tools — including Interface Builder, Xcode, and Objective-C programming principles — to make your app stand out. Whether you’re a seasoned Mac developer who wants to jump into the App store, or someone with strong object-oriented programming skills but no Mac experience, this book is a complete learning experience for creating eye-catching, top-selling iPhone and iPad applications. Install the iPhone OS SDK and get started using Interface Builder and XCode Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management Take advantage of iPhone OS patterns such as datasources and delegates Preview your applications in the Simulator Build more complicated interactions that utilize multiple views, data entry/editing, and rotation Work with the iPhone’s camera, GPS, and accelerometer Optimize, test, and distribute your application We think your time is too valuable to waste struggling with new concepts. Using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, "Head First iPhone and iPad Development" has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Kinect Hacks, 1st Edition


Kinect Hacks, 1st Edition


$27.99


Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces

Head First iPhone Development


Head First iPhone Development


$3.46


The iPhone is the hottest device out there right now, and you have a killer app idea. Where do you begin? "Head First iPhone Development" will help you get your first application up and running in no time. You’ll quickly learn to use iPhone SDK tools, including Interface Builder and Xcode, and master Objective-C programming principles that will make your app stand out. Whether you’re a seasoned Mac developer, or someone with strong object-oriented programming skills but no Mac experience, this book offers a complete learning experience for creating eye-catching, top-selling iPhone applications. "Head First iPhone Development" will help you: Put Objective-C core concepts to work, including message passing, protocols, properties, and memory management Take advantage of iPhone patterns such as datasources and delegates Preview your applications in the iPhone Simulator Build complicated interactions that utilize multiple views, data entry/editing, and iPhone rotation Work with iPhone’s camera, GPS, and accelerometer Optimize, test, and distribute your application Why waste your time struggling with new concepts? By using the latest research in cognitive science and learning theory to craft a multi-sensory learning experience, Head First uses a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep.

Programming in Objective-C 2.0


Programming in Objective-C 2.0


$4.05


THE #1 BEST SELLING BOOK ON OBJECTIVE-C 2.0 From the author of "Programming in C, ""Programming in Objective-C 2.0" provides the new programmer a complete, step-by-step introduction to the Objective-C language. The book does not assume previous experience with either C or object-oriented programming languages, and it includes many detailed, practical examples of how to put Objective-C to use in your everyday programming needs. Objective-C has become the standard programming language for application development on the Mac OS X and iPhone platforms. A powerful yet simple object-oriented programming language that’s based on the C programming language, Objective-C is widely available not only on OS X but across many operating systems that support the gcc compiler, including Linux, Unix, and Windows systems. The second edition of this book has been updated and expanded to cover Objective-C 2.0. It shows not only how to take advantage of the Foundation framework’s rich built-in library of classes but also how to use the iPhone SDK to develop programs designed specifically for the iPhone and iPod Touch. Table of Contents 1 Introduction Part I: The Objective-C 2.0 Language 2 Programming in Objective-C 3 Classes, Objects, and Methods 4 Data Types and Expressions 5 Program Looping 6 Making Decisions 7 More on Classes 8 Inheritance 9 Polymorphism, Dynamic Typing, and Dynamic Binding 10 More on Variables and Data Types 11 Categories and Protocols 12 The Preprocessor 13 Underlying C Language Features Part II: The Foundation Framework 14 Introduction to the Foundation Framework 15 Numbers, Strings, and Collections 16 Working with Files 17 Memory Management 18 Copying Objects 19 Archiving Part III: Cocoa and the iPhone SDK 20 Introduction to Cocoa 21 Writing iPhone Applications Part IV: Appendixes A Glossary B Objective-C 2.0 Language Summary C Address Book Source Code D Resources

Objective-C for Iphone Developers: A Beginner's Guide


Objective-C for Iphone Developers: A Beginner’s Guide


$8.44


Essential Skills–Made Easy Create your own iPhone and Mac OS X applications with ease. "Objective-C for iPhone Developers: A Beginner’s Guide" shows you how to use the Objective-C programming language, Apple’s Foundation framework, the iPhone SDK, and the Xcode development environment. The first stop for aspiring iPhone developers, this hands-on guide teaches you how to create versatile, innovative, and marketable apps in no time. Real-world examples throughout the book correspond with downloadable Xcode projects and video tutorials so you can get started with your first app right away. Designed for Easy Learning Key Skills & Concepts–Chapter-opening lists of specific skills covered in the chapter Ask the Expert–Q&A sections filled with bonus information and helpful tips Try This–Hands-on exercises that show you how to apply your skills Notes–Extra information related to the topic being covered Tips–Helpful reminders or alternative ways of doing things Annotated Syntax–Example code with commentary that describes the programming techniques being illustrated Ready-to-use code at www.mhprofessional.com/computingdownload and www.jamesabrannan.com

Sägekette f. 30 cm Schwert, Stärke 1,3 mm, Teil. 3/8H, 45 Glieder


Sägekette f. 30 cm Schwert, Stärke 1,3 mm, Teil. 3/8H, 45 Glieder


$33.9


Diese Sägekette besitzt qualitativ hochwertige, hartverchromte Schneidezähne auf stabilem Unterbau. Sie ist auch bei gefrorenem Holz und Hartholz zu empfehlen. Unsere professionellen Ketten gewährleisten eine reibungslose Schneidleistung bei hohen Geschwindigkeiten und sind für höchstmögliche Standzeit und Schnittleistung ausgelegt. Die Ersatzsägekette hat die folgenden technischen Daten: Kettenteilung: 3/8″” (Hobby) Treibglieder-Anzahl:&nbsp45 Treibglieder-Stärke in mm: 1,3 nutzbare Schnittlänge in cm:&nbsp30 Unter anderem geeignet für folgende Kettensägen: AEG: KS 30 Aldi: alle Modelle AL-KO: 25A, 1400E,1500E, 2000, 2300, E125, E1200, EL25, EL200, KE3500, KE3500 Vario, KE4000, KS, KSB, Farmersaw&nbspEfco: 125, 131, 132Einhell: KSE, KSE1435, KSE1635, KSE1640, KSE2000, PES1540, PES1640, PES30, PES30/2, PES34, PES34/2, PES34/3, PES35, PES35/2TS, PES35/3, PES35/3TS, PES40, PES40/3, PKS35/1AV, PKS40/1AV, PKS45/1AV, PKS1635, PKS1840, ProfiHitachi: CS35B, CS280, CS280A, CS280B, CS350, CS350A, CS350B Ikra: KS1600, EKS1600/35, EKS1600/40, EKS1700, EKS1700/40DL, EKS1800, EKS1800/40DL, EKS1800/40KS, KS1200, KS1200B/35, KS1400, KS1400/40, KS1400B/40, KS1400T/30, KS1400T/35, KS1500, KS1500T/35, KS1500T/40, KS1500TS/40, KS1600, KS1600TS/40, S1600TS/45, KS2000, KS2000TF/S40, KS2000TF/S45 Jobu: SL3, SL31, SL35 Jonsered: 370, 380, 2035, 2115, 2115EL, 2115SEL, 2116, 2118EL, 2033TH, 36AV, 361, 365, 370, BABYSAW, M36, M361 McCulloch: CALIFORNIA, MAC 5 EVOLUTION (Intenz), MAC 542E, MAC 454E (Intenz), ELECTRAMAC 312, ELECTRAMAC 314, ELECTRAMAC 316, ELEKTRAMAC 330, ELECTRAMAC 335, ELECTRAMAC 340, ELECTRAMAC 414, ELECTRAMAC 416, MAC 335, MAC 538E, MAC 539E, MACCAT 441, PROMAC 33 Oleo-Mac: 240, 931, 932 Partner: 330, 335, 340, 345, 350, 351, 360, 365, 370, 385, 395, P390, P420 Poulan: 25A, 1800, 2000, 2300AV, 2300CVA, MICRO 25, P600, S25CVA, S25D, S25DA Shindaiwa / SDK / Iseki: 120, 150E, 140, 160, 285S, 300S, 305, 305AVZ, 340, 345, 346, 350, 352, 355, 357, 360, A090B, A100C, A102, A103, A104P, A105B, A107, A110, A110P, A113, A113L, A113P, A117P, A150B, A180, EYB120, EYB150, EYB180, YB291, YB301, YB391, YB395, YB401, YB491Skil: 1620U, 1634U, 1636UStiga: 930, 935, 1400Tas Tanaka: 290, ECS320, ECS330, 300, ECS360, ECS3301, ECS3351, ECS3500 &nbsp Wie stellen Sie fest, welche Ersatzkette zu Ihrer Kettensäge passt? 1. Stellen Sie die Schwertlänge fest (nutzbare Schnittlänge in cm). 2. Montieren Sie die alte Kette ab. 3. Stellen Sie die Anzahl der Treibglieder fest. 4. Stellen Sie die Treibgliederstärke fest. 5. Stellen Sie die Teilung durch Messen mit Hilfe einer Schieblehre fest (Messung mittig über 3 Nieten, geteilt durch 2, siehe Abbildung). &nbsp Passende Ersatzkette zu Typ GK 1430 (Abbildungen ähnlich)

iPhone Games Projects


iPhone Games Projects


$3.95


One look at the App Store will show you just how hot iPhone games have become. Games make up over 25 percent of all apps, and over 70 percent of the apps in the App Store’s Most Popular category. Surprised? Of course not We’ve all filled our iPhones with games, and many of us hope to develop the next best seller. This book is a collection of must-know information from master independent iPhone game developers. In it, you’ll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it’s not all talk It’s supported with code examples that you can download and use to realize your own great ideas. This book’s authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak’s Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress’s best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you’ll have everything you need to create the next game to top the sales charts. What you’ll learn How to optimize games using iPhone SDK tools such as Instruments and Shark, and how to optimize your graphics and sound files for the best performance Insight into the art and craft of game design How to implement social networking in your game with RESTful web services Tips on rapid game development with C on iPhone How to increase your market by developing games that run on iPhone, Mac OS X, Linux, and Windows How to create multiplayer iPhone games Who is this book for? All iPhone game developers, and anyone with an iPhone who wants to learn how games are made

Migrating to Iphone and Ipad for .Net Developers


Migrating to Iphone and Ipad for .Net Developers


$61.13


Today’s .NET developers are intrigued by what the iPhone and iPad apps landscape has to offer. Admit it: you’re one of them. Apple’s App Store has hundreds of thousands of apps, and yours can be among them. iPhone and iPad app development using the iOS software development kit is one of the most appealing environments available for mobile technology–>–>Migrating to iPhone and iPad for .NET Developers helps .NET programmers get started creating iPhone and iPad apps using the iOS software development kit. Start with a crash course on development using iOS. Then, find out whether you want to use Xcode instead of Visual Studio, and prepare yourself for the migration from C# to Objective-C You’ll learn how your existing .NET skills can map most efficiently to the iOS development environment.–>–> Next, you’ll really get coding with Objective-C and the iOS software development kit. You’ll build your skills and enhance your apps with visually appealing, dynamic user interfaces and pushing/pulling data from a database though events and more. Discover the wonders of the Cocoa library, and learn new ways to do things you already know like the back of your hand in the .NET environment.–>–> Nearing the finish line, you’ll build your first complete iPhone or iPad app, and extend your iPhone app featuresfor example, by using third-party libraries. Once you have created that first iPhone or iPad app, we’ll walk you through making it available on the App Store. Migrating to iPhone and iPad for .NET Developers even offers tips on how to market your apps to new customers.–>–> When you finish reading Migrating to iPhone and iPad for .NET Developers, you’ll be an iOS apps developer as well as a .NET developer, in today’s competitive and fun mobile landscape –>What you’ll learn–>How to efficiently and quickly migrate your skills from .NET to Apple iOS for iPhone, iPad and iPod touch How to set up and start coding with the iOS software development kit, Xcode and other Apple iOS and Mac tools How to enhance your app with a dynamic user interface How to store and retrieve data and configure your apps How to de-bug and test your apps in the iOS environment How to publish your first app on Apple’s App Store –>Who this book is for–> If you’re a Windows or .NET programmer who wants to get into iPhone or iPad apps development for the very first time, this book is for you –>Table of Contents–>Get Set Up: Development on Apple’s Tools and Platforms Jump In: A Crash Course on Development Using the iOS SDK Understand Your Options: Using Third-Party Solutions and MonoTouch Going Deeper: .NET, Objective-C and the iOS SDK Get to Work: Creating Your First Application Build Your Skills: Enhancing Your Application with a Dynamic User Interface Get the Data: Storing and Retrieving Data & Configuring Your Applications Extend Your Apps: Extending Your iOS Application with Third Party Libraries Get Published: Testing, Deploying and Distributing Your Applications Extend

Silverlight 1.0


Silverlight 1.0


$3.95


Silverlight–the hot new web technology based on the powerful WPF graphics platform that ships with Windows Vista–is the web developer’s choice for creating cross-platform interactive applications that work in multiple browsers. This one-of-a-kindreference shows you, with full-color illustrations, how to create rich interactive apps with Silverlight. In these color-filled pages, a crack team of Wrox experts gives you a comprehensive introduction to Silverlight. You’ll see the vivid graphics and video images you can achieve. You will learn to use the component languages, tools, and techniques of Silverlight to create applications that enhance the user experience. You’ll also discover how to leverage existing technologies, such as JavaScript(r), XAML, ASP.NET, and AJAX, and incorporate them with development tools like Visual Studio(r), Expression(r) Encoder, and Expression Blend. Soon you’ll be building everything from basic static pages to Internet applications that integrate rich media and animation. What you will learn from this book * Easy ways to incorporate graphics, animation, audio, and video into Internet applications * Methods for creating rich media apps that run on Windows(r) and Mac(r), as well as in Internet Explorer, Firefox(r), and Safari * How to write standard JavaScript within an HTML page to manipulate and program against any XAML DOM element, storyline animation, or video * Ways to integrate Silverlight within existing HTML pages, web sites, and ASP.NET applications * How to handle data access in Silverlight applications using AJAX Who this book is for This book is for professional web developers who want to take advantage of Silverlight’s capabilities to create rich interactive applications. " This book] makes a great companion for anyone who wants to learn the fundamentals of Silverlight without wading through the reference material in the SDK. If you’re looking for a trustworthy guide to show you how Silverlight can light up your web applications, you’ll find this book a great starting point." –Tim Sneath, Group Manager for Client Platform Evangelism, Microsoft Corporation

The Essential Guide to Flash Cs4 Air Development


The Essential Guide to Flash Cs4 Air Development


$3.95


Embrace the Flash Platform and learn how to build desktop applications using the AIR SDK alongside Flash CS4. Understand and use the ActionScript 3.0 AIR APIs. Create applications that interact with any operating system to create, read, and write local files. Write applications that can run both online and offline, automatically checking for Internet connectivity. Build AIR applications that communicate with a local SQLite database. We all know what a great tool Flash is for creating dynamic, engaging web content, and Adobe’s latest CS4 release just makes it even better. Among the great new features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 IDE, which means you can start writing desktop applications right away. This book not only covers the essentials of using Flash with AIR (and AIR with Flash), but also shows you how to extend application functionality in new ways. once you’ve got Flash on the desktop, you’re no longer constrained by the limitations of running inside a web browser. You’ll have access to the local desktop file system, and AIR adds SQLite functionality for native database support. And just as Flash animations have a consistent look and feel across browsers, AIR allows you to create applications that work consistently across operating systems–Mac OS X, Windows, and Linux. For any Flash developer who wants to go from the Web to the desktop (and who doesn’t?), this book is required reading. It not only tells you how to do it, but is full of practical, easy-to-follow examples that will have you building desktop AIR applications with Flash in no time. Expanding your existing Flash skills with the Essential Guide to Flash CS4 AIR Development will make you an even more potent and indispensable force on any development team Summary of Contents Introducing Adobe AIR Introducing Flash CS4 Building Your First AIR Application Setting AIR Application Properties Working with the Window APIs and the Screen Class Creating Menus for Flash Applications Accessing the File System Working with the operating System Adding Rich Media: PDF, Video, and Audio Files Working with HTML Content Monitoring network Connectivity SQLite Programming in Flash CS4 Packaging, Distributing, and Installing AIR Applications

Sägekette f. 35 cm Schwert, Stärke 1,3 mm, Teil. 3/8H, 52 Glieder


Sägekette f. 35 cm Schwert, Stärke 1,3 mm, Teil. 3/8H, 52 Glieder


$37.5


Diese Sägekette besitzt qualitativ hochwertige, hartverchromte Schneidezähne auf stabilem Unterbau. Sie ist auch bei gefrorenem Holz und Hartholz zu empfehlen. Unsere professionellen Ketten gewährleisten eine reibungslose Schneidleistung bei hohen Geschwindigkeiten und sind für höchstmögliche Standzeit und Schnittleistung ausgelegt. Die Ersatzsägekette hat die folgenden technischen Daten: Kettenteilung: 3/8″” (Hobby) Treibglieder-Anzahl:&nbsp52 Treibglieder-Stärke in mm: 1,3 nutzbare Schnittlänge in cm:&nbsp35 Unter anderem geeignet für folgende Kettensägen: AEG: KS 35, KES 35 Aldi: alle Modelle AL-KO: 25A, 1400E,1500E, 2000, 2300, E125, E1200, EL25, EL200, KE3500, KE3500 Vario, KE4000, KS, KSB Efco: 125, 131, 132 Einhell: KSE, KSE1435, KSE1635, KSE1640, KSE2000, PES1540, PES1640, PES30, PES30/2, PES34, PES34/2, PES34/3, PES35, PES35/2TS, PES35/3, PES35/3TS, PES40, PES40/3, PKS35/1AV, PKS40/1AV, PKS45/1AV, PKS1635, PKS1840, Profi Hitachi: CS35B, CS280, CS280A, CS280B, CS350, CS350A, CS350B Ikra: KS1600, EKS1600/35, EKS1600/40, EKS1700, EKS1700/40DL, EKS1800, EKS1800/40DL, EKS1800/40KS, KS1200, KS1200B/35, KS1400, KS1400/40, KS1400B/40, KS1400T/30, KS1400T/35, KS1500, KS1500T/35, KS1500T/40, KS1500TS/40, KS1600, KS1600TS/40, S1600TS/45, KS2000, KS2000TF/S40, KS2000TF/S45 Jobu: SL3, SL31, SL35 Jonsered: 370, 380, 2035, 2115, 2115EL, 2115SEL, 2116, 2118EL, 2033TH, 36AV, 361, 365, 370, BABYSAW, M36, M361 Oleo-Mac: 931, 932 Partner: 185, 1550 Poulan: 25A, 1800, 2000, 2300AV, 2300CVA, MICRO 25, P600, S25CVA, S25D, S25DA Shindaiwa / SDK / Iseki: 120, 150E, 140, 160, 285S, 300S, 305, 305AVZ, 340, 345, 346, 350, 352, 355, 357, 360, A090B, A100C, A102, A103, A104P, A105B, A107, A110, A110P, A113, A113L, A113P, A117P, A150B, A180, EYB120, EYB150, EYB180, YB291, YB301, YB391, YB395, YB401, YB491 Skil: 1603H, 1604H, 1620U, 1634U, 1636U Tas Tanaka: 290, ECS320, 300, ECS330, ECS360, ECS3301, ECS3351, ECS3500 Wie stellen Sie fest, welche Ersatzkette zu Ihrer Kettensäge passt? 1. Stellen Sie die Schwertlänge fest (nutzbare Schnittlänge in cm). 2. Montieren Sie die alte Kette ab. 3. Stellen Sie die Anzahl der Treibglieder fest. 4. Stellen Sie die Treibgliederstärke fest. 5. Stellen Sie die Teilung durch Messen mit Hilfe einer Schieblehre fest (Messung mittig über 3 Nieten, geteilt durch 2, siehe Abbildung). &nbsp Passende Ersatzkette zu Typ GK 1430 (Abbildungen ähnlich)

Meet the Kinect: An Introduction to Programming Natural User Interfaces


Meet the Kinect: An Introduction to Programming Natural User Interfaces


$23.41


Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You’ll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. –>–> Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. –>–>Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world.–>–> Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades oldif you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person. –>What you’ll learn–>Install drivers to connect your Kinect to your PC, whether running Windows or Mac OSX Download and run the growing body of software freely available via the Internet Write scripts in the popular Processing language Take advantage of Microsoft’s Kinect SDK for Windows Choose a software development environment that suits your needs Grasp principles and terminology underlying the Kinect technology –>Who this book is for–> Meet the Kinect is aimed at technology enthusiasts, including programmers, artists, and entrepreneurs who are fascinated by the possibilities arising from the direct, human-computer interaction enabled by the Microsoft Kinect. The book is for anyone who wants to take advantage of the growing body of software for the Kinect, and for those who wish to write their own programs and scripts involving the Kinect as an input device. –>Table of Contents–>Getting Started Behind the Technology Applications in the Wild Scripting the Kinect Many Ways to Kinect Application Development with PrimeSense’

Lenspen Sidekick Touch Screen Cleaner for Apple iPad & Tablets with Replacement Pads + 3 Microfiber Cleaning Cloths


Lenspen Sidekick Touch Screen Cleaner for Apple iPad & Tablets with Replacement Pads + 3 Microfiber Cleaning Cloths


$19.95


The Lenspen Sidekick is the best way to clean fingerprints from iPads tablets and other touch screens! Eliminates the need to carry around messy liquids and dirty cloths. Each replaceable cleaning pad lasts for 150 cleanings.

Lenspen Sidekick Touch Screen Cleaner for Apple iPad & Tablets with CellKlear + Cleaning Cloth


Lenspen Sidekick Touch Screen Cleaner for Apple iPad & Tablets with CellKlear + Cleaning Cloth


$15.95


The Lenspen Sidekick is the best way to clean fingerprints from iPads tablets and other touch screens! Eliminates the need to carry around messy liquids and dirty cloths. Each replaceable cleaning pad lasts for 150 cleanings.



NSThread (Threading) – iPhone/iPad/Mac SDK

All You Need to Know about Core Data iPhone SDK

Core Data is a powerful Data Model framework, a framework for object management and persistence. It helps developers to manage the lifecycle of objects and object graphs. It can lower the memory overhead of application, increase responsiveness and reduce code. It comes up with classes those are abstractions for normal functions, including create, delete, select and update. It was ported from Mac OS X to the iPhone with the 3.0 iPhone SDK release.

The simple reason for why Core Data is it allows developer to develop complicated applications with very less code. To develop complicated applications, it takes far less code and time than it would take without core data.

Core Data iPhone SDK Features:
1. Built-in management of undo and redo in addition to basic text editing
2. Automatic validation of property values
3. It maintains the consistency of relationships among objects
4. Is Organizing data in memory and in the user interface
5. Support for storing objects in external data cache
6. Grouping and filtering
7. It provides optional integration with Cocoa bindings to
8. It supports automatic user interface synchronization

Core Data objects:
1. Managed Object Model:
Managed Object Model is similar as the database schema. It is a class that contains Entities that are stored in the database. Visual editor is used to set up what these entities are in the database, what their attributes, and how they relate to each other (relationships). However, it can also be done with code.
2. Managed Object Context:
Managed Object Context is a single object space in an application.
Its main responsibility is to manage a group of managed objects. It is also the most important of all. Mainly, whenever developer needs to select objects, insert objects, or delete objects, methods are called on this context.

Persistent Store Coordinator:
Core Data provides three types of disk-based persistent store—
1. XML (not available on iOS)
2. Atomic
3. SQLite and an in-memory store
Core Data also provides the binary store type as a built-in atomic store and also provides Custom store types to create own atomic store types.

Persistent store coordinator is similar as the database connection. It act as mediate between provided persistent store and the managed object context. Context can access a model through this coordinator.

Core Data classes:NSFetchrequest
NSMAngedRequest
NSMANAgerdObjectContext
NSManagedObjectModal
NS Persistent Store Coordinator
NS Perdicate
Core Data iPhone SDK Limitations1. Core Data is not a database but a data store.
2. Core Data provides a structure for change tracking and management and for storing objects to storage and retrieving them from storage.
3. Core Data does not remove the need to write code. But it provides a better way. While it is possible create a small application only using the Xcode data modeling tool and Interface Builder, but for more real-world &complicated applications developer will need to write code.

Core Data iPhone SDK how it performs:
As Core Data is a rich framework for object management and persistence, it is capable of dealing with large volumes of data(objects). For a very small & simple application it may be add some overhead, however it adds important functionality. With small overhead, even a simple application is able to do undo and redo, validation, and provides the ability to save objects to store. As the complexity of an application increases, so the proportionate overhead by Core Data decreases and at the same time the benefit increases. But it needs consideration of memory management and how to fetch data from a persistent store.

About the Author

Spec India is a Custom Software Application Development and Software Solutions Company based in Ahmedabad, India. Our Services includes iPhone Application Development, Android Application Development, ORACLE, .Net, and Mobile Computing.